Been a couple of days now, but OpenQuest 2 has been released via Drivethrurpg.com in softcover,hardcover and pdf format.
More information about the game:

Been a couple of days now, but OpenQuest 2 has been released via Drivethrurpg.com in softcover,hardcover and pdf format.
More information about the game:

Just messing about seeing how quickly I can create monsters for my OQ2 adventures. D100 stat blocks are notorious for being difficult to put together, but this little critter only took me 5 or 10 minutes.
Crombar the Mauler
(Troll Beserker)
Quote of the day: “Crombar smash you!!”
The slave of some dark lord, who bought this runt of the litter from a slaver. In Crombar’s eyes this was an kindness more infinite than that shown by his kin, to be repaid by channeling his dark rage against the dark lord’s enemies.
STR 14 CON 13 SIZ 23 DEX 16 INT 8 POW8 CHA 6
HP 18 Armour Chain (5 AP)
Magic Points 8
Magic: None
Combat:
Close Combat 50% ( 2-H Mace 1d10 + 1d6)
Unarmed 60% ( Fist 1d6+1d6 )
Ranged 35% ( Thrown Rock 1d6+1d6 )
Resistances: Dodge 45%, Persistance 35%, Resilence 75%.
Relationships: Hate other Trolls 45%, Servant of the Dark Lord 80%
Skills: Deception 50%,
Special Rules: Beserk! Three times per day may go beserk, doubles Close Combat, but may not dodge or parry, for the duration of a combat.
Motivations: Please his master, Kill enemies, Eat often.
Latest progress report is that the pdf has been sent to the backers (if you’ve not received yours email me at newt@d101games.com). Soon off to printers with the expectation it will out to backers end of this month with it going on general release in early October.
Here’s Jon Hodgson’s awesome cover 🙂
Those excellent chaps Cakebread and Walton, purveyors of the fine Renaissance RPG (based on OpenQuest) and Clockwork and Chivalry, have a Kickstarter project guaranteed to engage the young at heart swashbuckler!
I’m moving on quickly putting OpenQuest 2 together ( in fact after I post this I’m about to do some layout ) but over at BasicRoleplaying Central’s OpenQuest forum I give a round up of where we are at with OpenQuest’s extended family of games. So if you are interested in not only OpenQuest 2’s progress towards publication, but also River of Heaven, The Company and Cthulhu Rising, head over to the following post
Its a biggie, go read it on OpenQuestrpg.com
Head on over to OpenQuestRpg.com for an update on OpenQuest 2nd Edition
Ok in preparation for updating the pre-order people about OQ2 progress, I’ve set up OpenQuestRpg.com in its most basic “Duh its just a WordPress blog” form.
I’ll gradually add bits as the month progresses, but for now its where I’ll keep backers updated on progress.
Apologies if I’ve been quiet since the pre-order campaign ended. Its been a question of drawing up mundane To-do lists and knuckling under and getting the work done. I’m planning to do at least monthly updates from now on.
The big big huge news is that OpenQuest 2 is going to be in colour 🙂
Just before the pre-order campaign ended, literaly in the last couple of days, I received an email from OneBookShelf who run Drivethrurpg.com/RPGNow.com saying that their POD printers now support what they call ‘standard color’. This new printing option works out a couple of pounds/dollars more expensive than black and white. Pending a successful print proof, this means that we can do OQ2 in colour. Certainly the PDF. So I spent an exciting couple of days emailing artist Simon Bray and discussing the practicalities with him. Turns out he had the time to colour in all his existing work and the new pieces he’s done for OQ2 and due to your generosity during the pre-order the cash was there to pay him. He has now completed for 60 or so pieces of art in OpenQuest 2, see the example below 🙂
I’m now working out if the money is available to colour Savage North, Life and Death and Here Be Dragons, within the deadlines that I’ve set for getting the books out to you. A bit of a rethink on my part, so bear with me while I sort it out.
Progress in other areas
New introduction has been written, Character generation has been tweaked and clarified and Battle magic now has 40+ new spells. Next up is new spells for Sorcery and Divine, as well as more example magic items. My overall plan is to get the updated core rules done by the end of this month, get the new material proofed and then update the adventure books. Layout should commence for OQ 2 in early Dec.