OpenQuest 2 Deluxe is Deal of the Day over at DriveThruRPG, the pdf is half price at $7.50/£5 ![]()
Tag Archives: OpenQuest
Cover prints (and more) from Jon Hodgson
Just found this by acciedent this morning. Jon Hodgson (Art Director at Cubicle 7, artist for One Ring, Dragon Warriors plus a gazzilliion other things) has a Red Bubble shop, where he’s selling framed prints, tote bags, cards and CUSHIONS of the OpenQuest 2 cover , the OpenQuest 2 Basics cover and the cover he did for Crypts & Things 1st Edition.
Here’s the direct links
This of course is but a small selection of what John has available (he’s also got covers for the work he’s done for The Guide to Glorantha, Cthulhu Britianica and Dragon Warriors).
OSR UK Hangouts gaming on G+
If you are on G+ and use hangouts for your gaming and are either UK based or within the GMT timezone, there’s a new group that has just been set up to organise OSR based games within that timezone.
OSR UK Hangouts gaming
A place to organise GMT friendly OSR gaming via Hangouts
I’ve signed up since I’m planning to run some games of C&T and OQ, kicking off some games in the next week or so.
Neath the Shadow zine
This was a pleasant surprise present for me the other day. Kristian Richards who is the author/artist/layout guy of the rather splendid Age of Shadow RPG, which is based of the OpenQuest SRD, sent me a copy of his rather smart A5 Fanzine ‘Neath the Shadow’ for Age of Shadow. Its a nice light read, with a couple of detailed encounters, a magic item and some quick rules for Age of Shadow. Its black and white through out with art mainly being the rather speliendid maps that Kristian produces (check out his Little Book of Dungeons book). I’ve got one of the hand made copies, with its nice pale blue card cover lovingly hand made by Kristian himself, the POD version available via lulu has a lovely colour cover.
I’m a big fan of Age of Shadow. Kristian took the OQ SRD and built a nice little RPG for some Silmarillion style fantasy action, so I’m pleased to see that its getting even a little bit of additional support 🙂
Neath the Shadow Fanzine
Crooked Staff Procutions blog
Age of Shadow RPG
OpenQuest Adventures/OpenQuest Online SRD
Just in case you are worried that OpenQuest is being criminally neglected, art has started to flow in for OpenQuest Adventures and work steadily continues on the Online version of the OpenQuest SRD. I looking to get both finished by the end of this month.
Here’s the Bone King by Simon Bray which graces the Deep in the Hole adventure.
River of Heaven released
Hi there, we interrupt your regularly scheduled fantasy of dragons n stuff, to bring to your notice that D101 Games has finally released its Science Fiction Adventure Game….River of Heaven.
Powered by the same D100 rules that form the basis of OpenQuest, it’s 240+ pages of hot sci-fi action inspired by John Ossoway, author of Cthulhu Rising and co-author of the Savage North.
Available in pdf, print and pdf/print bundle from DriveThruRpg.com.
Free D100 Games
Its official the D100 Renaissance has caught up with the D&D OSR as far as free rulesets are concerned.
I’ve added a new link category “Free D100 Games” on the Right Hand Sidebar, for quick reference;
- Age of Shadow
- Magic World Quickstart
- OpenQuest Basic Edition
- OpenQuest SRD
- Renaissance SRD
- RuneQuest Essientials
Note: I’ve not included Legend, because its not free and RQ6 (which is basically the updated version) supersedes it, or GORE because that’s incomplete and unsupported.
So there’s now no excuse not to download one of the above and give D100 a whirl 🙂
Quick NPCs for OpenQuest
Hot of the press from a longer article I’m writing for the upcoming OpenQuest Adventures book. Caveat this is an unedited/proofed version.
Tip #1 Goons
What?
Quick NPCS that you make up during play as and when the characters encounter them.
How?
1.Give them a name
Eg. Sargo the Captain of the Town Watch
2. Give them a quick Concept and assign a skill level based upon the Mastery of the character. This role represents a package of skills,
E.g. Captain at Arms of the Town Watch 65% which I decide covers Close Combat, Unarmed Combat, Ranged Combat, his Resilience and Dodge resistances, and Street Wise. Anything else is covered by the 20% rule (see below)
RuneQuest and me
So last post was me & D&D, so where do I stand as far as the game that I probably reverer more in the Old School stakes?
RuneQuest 2 is where the story starts for me. In Pavis in Glorantha sometime in the mid 80s. A one on one session with my friend I rolled up a simple character who could just about wield a sword and was a couple of thousand of lunars in debt to the Fighting Guild as a result. His name lost to me know, but I remember he had aspirations to be an initiate of Humkat (the Gloranthan Warrior god of Death and Gloom). So off on a trip to Troll Town, a Troll strong hold established by the Hero Arkat in the Dawn Age. With me so far… don’t worry it was all new to me and a good three quarters of the game was my GM friend explaining the background to Glorantha and all its associated workings (Cults, HeroQuesting, Myths as a way of changing reality). Solid foundations which I’ve built on still, but still a huge learning curve that fortunately I fascinated with.
RuneQuest 3 is where it all took off. The Games Workshop Hard covers (RuneQuest, Advanced RuneQuest and RuneQuest Monsters) at pocket money prices made the game accessible to all in the UK, and when they chucked them in the bargain bin during the Great Betrayal (when they dumped all their RPG support around White Dwarf 100 at the end of the 80s) everybody and his brother had a copy. This time I was in a proper group of about five playing in a generic setting, possibly Griffin Island, fighting off zombies with a young twenty something Civilised Peasant Farmer whose claim to fame was he was OK with a Pike (about 40% from memory). Next session I wanted more so with the GMs OK I rolled up a Sorcerer called Tel-Kar-Nath who new the sum total of one spell, Venom (“I shall turn your blood to poison!”). Next session I had grabbed the reins of GMing and huge files of notes were produced.
Stormbringer 1st Edition (a slight detour). Also in the same bargain bin as a result of the Great Betrayal. I’ve gone about this game before, but this was a revelation in terms of scope of what the game could do and how you could modify the D100 engine to produce a very different style of game. A very lethal style of game 😉
Then at University having access to a student grant and making a solid investment in the future I got all the Glorantha Boxsets from the newly opened Travelling Man (up in Headingley Leeds for those who could remember it). Que the 10 years long campaign set there that one day I WILL PUBLISH the setting for. During this time we kept on striping out the crunch until the system resembled what OpenQuest is today. These were my glory years running RQ set in Glorantha – both at home and at at cons. RQ 3 for me was story gaming done right, a post for another day.
The wilderness years came for me in the late 90s when we gradually drifted away from our regular RQ3 Glorantha game due to entering the wacky world of employment. Then there was the case of mistaken identity that was HeroWars (effectively 1st edition HeroQuest), a wonderfully epic narrative game which is nothing like RQ.
Mongoose RuneQuest – The return! Well sort of. Bad editing and shonky rules take the sheen off what should have been a fine version of the great and glorious game. But the release of a SRD did lead to the following …
OpenQuest is my RuneQuest (with a bit of Stormbringer thrown , which is why its got so many demons). Originally designed to be a small fantasy interpretation of my favourite bits of BRP/RQ with my own common sense house rulings. Its kinda grown into OpenQuest Deluxe (a open tribute to the collected RQ3 Deluxe of the 1990s produced under Ken Rolston’s time as RuneCzar during the so called RQ Renaissance) and then be paired back to the slim and slender version of OpenQuest Basics. Its been a great journey which started at lunch in my office in 2007 and continues to this day.
MRQ2 Lawrence Whitaker’s and Pete Nash’s go at refreshing MRQ, and a damn fine one too. I never got to play this one because my group at the time would have none of it, and Greg Stafford pulled the license from Mongoose a year or so into the license.
RuneQuest 6 Loz and Pete now working together as the Design Mechanism revised and expanded version of MRQ2 which is the ultimate big book RuneQuest dwarfing all its prediscesors. A fine version of the game and a worthy inherittor of the name RUNEQUEST 🙂
Lots of OpenQuest goodness just released!
Satisfied, victorious, warm and cuddly are all terms I would use to describe how I’m feeling at the moment. Why?
Well a big chunk of OpenQuest releases went live on DriveThruRPG.com for you good folk to buy yesterday.
Life and Death: An expanded version of my post-apocalyptic fantasy setting now with three adventures (The Dust of Eternity, Dead Pot Country and Life & Death), more ready made concepts and details of the Guild of Treasure Hunters. Also completely playable with both OpenQuest Basic Edition or Deluxe Edition.
OpenQuest Basic Edition: A short concise no art version of the game in 6 x 9 inch format, available as a free pdf or low cost book. Ideal as quick reference version, a try before you buy OpenQuest Deluxe, or as a self contained game.
The Savage North (Directors Cut): Back on sale now after a quick spell offline as a missing map was replaced.
PLEASE NOTE: If you bought a printed copy of The Savage North before I took it off line to replace the map, please send me your DriveThruRpg.com receipt to newt@d101games.com and I will send you a replacement free of charge.
So now there’s no reason not to give OpenQuest a whirl.
SPREAD THE WORD!

