Clockwork & Chivalry 2nd Edition and new D100 OGL Renaissance system

Just posted by Ken Walton one half of Cakebread and Walton who publish have just posted this gem that warms the cockles of my dark soul today ๐Ÿ™‚

In brief Clockwork and Chivalry getting a second edition using a new system based off OpenQuest called Renaissance, with lots of tweaks and rules changes (such as blackpowder guns, careers and factions rules). Not a lot of people know this but C&C started of as a OQ based game, until Cakebread & Walton got a MRQ2 license, so for me its like the game is coming home ๐Ÿ™‚

But enough of my wittering….here’s the full announcement from Ken.

1645: England has descended into civil war. Prince Rupert and his Alchemist-Cavaliers fight on behalf of their exiled king against the clockwork war machines of Oliver Cromwell and the New Model Army. Between them, a host of political and religious factions struggle for survival.

First launched to critical acclaim as a series of supplements for RuneQuest II (โ€œThe best British fantasy setting since WFRP 1st editionโ€ said Newt Newport), Clockwork & Chivalry now returns in a standalone 2nd edition featuring the new Renaissance rules, a D100 open gaming system based on OpenQuest and compatible with 1st edition supplements. Fast, brutal, and geared up to a world of black-powder weapons and political machinations, the new rules will also be the bedrock of a series of fantasy and historical RPGs forthcoming from Cakebread & Walton: Purveyors of Fine Imaginings.

Alchemists, diggers, dragons, engineers, mercenaries, puritans, ranters, royalists, satanists, thieves, witches, zombiesโ€ฆ which side are you on?

***

As many of you probably know, Mongoose Publishing will cease to support the RuneQuest II license in the autumn, and this has left us with a big decision to make regarding the future of Clockwork & Chivalry. Giving up on the line was never an option โ€“ we were determined to finish the Kingdom & Commonwealth Campaign, and have other ideas we want to develop for the game world. At the same time, we value our autonomy as a small independent games company. The new Renaissance system will be based on OpenQuest and Mongoose RuneQuest I, and will aim to be as compatible as possible with existing C&C supplements. At the same time, this rule-set, stripped of the C&C background but incorporating some of the rules (such as Righteousness Points and Factions) will be released under an Open Gaming License as a free download. The rules will be aimed squarely at role-playing in the age of black powder weapons. The creation of Renaissance will give Cakebread & Walton a solid rules set for the development of further games in the future, as well as allowing others to use it in their own games under the terms of the OGL.

Once Clockwork & Chivalry 2nd Edition is released, weโ€™ll be re-issuing the first 4 parts of the Kingdom & Commonwealth campaign with minor tweaks to fit the new rules, and then the last two books in the campaign, Hobbes: Leviathan and London Calling. Weโ€™ll also release a small conversion document so that those playing C&C with the existing RuneQuest II Core Rulebook need not change rules to finish the campaign.

C&C2, a 400 page core rulebook including all the rules you need to play as well as all the background in the original worldbook and then some, will be out in December. The other revised volumes and new C&C2 supplements are to follow in 2012. As usual, our games will be distributed by Cubicle 7 Entertainment and will be available from all good game stores!

River of Heaven cover

Taking some time out from the usual fantasy fare here at D101 HQ, me and John Ossoway (my co-author for Savage North and the man behind the awesome Cthulhu Rising) have been hitting warp speed to get his OpenQuest powered hard Sci-fi game, River of Heaven, done by eary November (in time for a Dragonmeet release).

Here’s the cover by Jon Hodgson

OpenQuest at Big Bad Con

Big Bad Con is a con in the Bay Area , San Fransisco 7-9th October.

Ben Monroe will running the following OpenQuest game

Shadows Grey and Grim

GM: Ben Monroe
System: OpenQuest
Variations: Few
Power Level: Experienced Characters
Experience Required: None (OpenQuest is a BRP-derived fantasy game; the basics of the system can be taught quickly).
Maturity Rating: Mature Themes
Number of Players: 6
Game Length: 6 hours
Characters Provided: Provided: Yes, with room for customization.
Description:

The Thane’s son lies struck with fever and madness. The village healer says the only cure for the ailment ccan be found in the Dreadwall Forest: a place of hauntings and legend. You’ve been warned away from the Dreadwall forest since you were a child, but now must brave the dark boughs. Can you find what the child needs, or will you succumb to the terrors of the Dreadwall?

More details about Big Bad Con

 

OpenQuest , duh still winning!

Ok I’d be the first to admit there’s been a slight slow down on OpenQuest as I focus on getting Crypts & Things done. Not only that but two scheduled supplements have slipped quietly away from OpenQuest. Here be Dragons has gone to a different publisher, and bigger and better things (which is all I’m going to say on the subject for now) and of course now Empires Rising is a HeroQuest supplement (short story it makes more sense that way). So there’s a slight gap in the release scedule since Life and Death was released back in November of last year (oh you’ve not got L&D? Don’t take my word for it but its jolly good ).

Soo what I’m I going to do about that.

OpenQuest Companion – new optional rules (eg. mass combat, social combat, random character gen), new monsters, new spells and GM’s advice on how to use OpenQuest for anytype of fantasy campaign. This is a book of rulesy stuff. eta end of this year.

OpenQuest Adventures – every month or so a 10-30 page adventure in pdf format. When we have enough of these out I’ll collect them and do a printed collection. “The Road to Hell” a very dangerous trip to a minor hell for the unsuspecting characters is the first release. A tough adventure that requires intelligence on the player’s part to survive. Next up is either Tomb of the Evil Emperor by me (another epic) or Hidden Gods by John Ossoway.

The Chronicles of Erun – I’ll announce this one properly later, but this is going to be my standalone OQ powered game. Its going to have allot of the ideas I wittered on about for OQ2 in it, like social conflict and a single magic system. At its core it will be OQ, but there will be enough tweaks and new rules to make it worth looking into if yo like that sort of thing. If you like detailed settings/characters CoE will be right up your street.ย  eta next year.

A good couple of days

Things have been ticking over nicely here under the Mountain. Highlights from the bank holiday weekend.

OpenQuest is still Open and Legal, despite some what a troll on various forums with the lack of brain running around saying that now Mongoose has lost the RQ licence the MRQ SRD (which OQ is based on ) is invalid. I have it straight from the folk who matter that OQ is still cool with them ๐Ÿ™‚

Crypts & Things reached two milestones this weekend. Internal play testing was completed and much fun was had by all ๐Ÿ™‚ In short it survived contact with my players, much grisly fun was had and some useful ‘tweaks’ to the rules were discovered and no show stoppers. Milestone 2 was the completion of 90% of the Crypt Keepers section. All that’s left now is the CK’s advice section, which to be honest I’m going to mull over and take my time. External play testing starts tomorrow, so if you’ve already signed up expect a mail from me.

I’ve gone through my old RQ notes from the early 90s and found an absolute gold mine of material. I was thinking the other day it would be nice to have an OpenQuest scenario book of quick easy adventures, that are reasonably straightforward but still ooze D100 style. I was looking at writing this from scratch, then my old notes provided a good 5 scenarios worth ๐Ÿ™‚ Obviously I’m going to have to put the time in expanding them from note form, but the basic ideas are there and that’s half the battle.

Finally the notes also offered up a good deal of potential OpenQuest goodness in the form of stats, which gives me a head start on my Karia book – which is a write up of my old Gloranthan campaign. Initially this book was going to be for HeroQuest only, but after a quick chat with the good folk at Issaries Inc they are happy for me to have OQ stats in the book ๐Ÿ™‚ Karia was the RQ3 campaign where allot of the ideas emerged from so its nice to see the circle completed. To say that I’m a bit over giddy about his an understatement.

So the long-weekend was good for both OQ & C&T ๐Ÿ™‚