All hail the Serpent King

One thing about us Brits is that in recent history allot of our Old Skool games have come back with such a strength and presence that it feels that they have never gone away. The big one here of course is RuneQuest, but a big fave from back in the day was Dragon Warriors.

It was republished and re-supported by Magnum Opus a couple of years ago to great acclaim but they decided to stop printing it for financial reasons last year 😦

Good news a three man consortium of UK RPG Industry veterans Jon Hodgson, Ian Sturlock and Gareth Hanrahan, better known as Serpent King Games have picked up the game and will be making it available again 🙂

Jon gives more details on the ‘continuum’ of the game here

Installing new company. Progress: 96.5%

and a brief run down about what DW is here:

What is Dragon Warriors?

Magic Items in Crypts and Things

“Begone Satan! Never tempt me with your vanities! What you offer me is evil. Drink the poison yourself!”
Inscription on the Saint Benedict Medal.

I can see the way that I deal with magic items and C&T may niggle some D&D purists. To them I say simply ignore it and use the standard Swords and Wizardry tables, or those of your old D&D edition/retroclone of choice, perhaps reserving the fifty or so new items for special/artefact status.

This is from the current draft of the Treasure chapter, which sums up my philosophy here:

Magic items in Crypts and Things are rare special items. They are artefacts of numerous ancient wars and demonic summoning, and as a result their purpose is always malign. At most only one is found in a particular Crypt or adventure and they are the stuff of legend and renown. Also quite literally they are always a Poison Chalice, being at least as much a curse as well as the blessings they bestow. Often their long term use is hazardous to the mental and physical well being of the character that possesses them. If for nothing else that other powerful jealous sorcerers and villains desire them, making the character the target of theft and assassination.

Part of my reasoning behind it is a better modelling of how magic items are presented in Swords & Sorcery stories. Take Elric (from the Michael Moorcock books), he doesn’t go around weighed down with magic items of all manner of description. He’s just got Stormbringer and from memory the only other magic item he ever possesses is the Horn of Fate. I’m also not a big fan of the rather bland +1 Sword, +1 Leather armour approach to magic items, which sees players discard or trade items as they seek ever more powerful items. Why not put those items in their hands and make them colourful and dangerous 😉

Here’s an example:

Black dread wings
These black leathery wings with a wingspan of ten foot are living and demonic. They attach by grabbing into the character’s flesh and they cause causing 1d4 damage when attached or unattached. The wings allow the wearer to fly at a rate of 18. Their use terrifies the innocent, -4 charisma when dealing with NPCs and hiring retainers.

Crypts and Things

OK the time has come to stop teasing you with tit bits about an upcoming “old school game”.  Ladies and Gentlemen, Wild Things of all ages I present:

What is this game about?
It’s about exploring the ruins of the dying world of Zarth. Fighting off the Others, alien monstrosities from outside of your reality. Making your mark on the world before it dives into the sun Nemesis.

In short its a Swords and Sorcery role playing game using the original edition of the world’s favourite role playing game.

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Upon Suicidal Winds they came…

Treygor, Elda and Morstor trudged over the sands. They were tired, hungry and Treygor ever the canny barbarian feared that his companions were beginning to suffer adversely the effects of the journey thorough the never ending desert. Elda in particular was still shaky after the fight with the blasphemous giant thing that had ambushed them at the oasis a couple of hours ago.  This journey had taken the thief well beyond her comfort zone of lifting purses and threatening shop keepers in the nearby city of Arestor.  Morstor, the magician, remained cold and unreadable. Certainly the worm hadn’t fazed him. After Treygor and Elda had slain the beast, he had calmly stepped forward and harvested various body parts for his “magical researches”. The stench had been terrible and Treygor hoped that the sorcerer would be more use when they reached their destination.
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Savage North co-author/artist John Ossoway does T-shirts y’know?

VOTE! VOTE! NOW! For Savage North’s author/artist John Ossoway’s Cthulhu themed t-shirt design, on Qwertee so it gets printed up as Tee of the day at £8/£10!! DO IT NOW!!!

http://qwertee.com/product/devil-s-reef-diving-club/

John also sells his T-shirts (spot the Savage North one) at his shop on Red Bubble

http://www.redbubble.com/people/jossoway