2012 D101 and the old skool

OK here’s that beginning of year statement that frankly I should have put out at the beginning of the year…but hey this is the man who is doing the not so synchronized 12 Days of the UK OSR (which I’ve not forgotten about) 😉

So here’s how D101 stands with the Old School Renaissance (which ever form you are following);

Pretty fuckin’ Tall

OpenQuest is still my biggest seller, despite being something you can download for free, and Crypts and Things completely blew me out of the water when I ran the pre-order. From recent discussions where various folk have basically poked me repeatedly about the General Release date, I kinda get the feeling I’m sitting on a volcano here. Nice feeling that 🙂

In fact the Old school stuff is definitely half my income, the other half being Glorantha + my more indie games ( Monkey + Wordplay ). Part of me thinks it would be fun to go OSR all the way, but practicality + the fact I still like my Glorantha and story telling games so this ain’t going to happen. But saying that from coming in as a curious outsider, attracted because a couple of folk like Akrasia ( Akratic Wizardry ) and Shange Magnus ( Swords against the Outer Dark ) from the OSR blog sphere said nice things about OpenQuest, I’m now fully a champion of this style of play.

OpenQuest
OpenQuest 2nd Edition
This is going to be a 2nd edition in the same way that Chaosium does new editions for Call of Cthulhu. i.e. the underlying rules stay the same, with some clarifications and fixes, but with some additional content. So far we’ve made good progress towards achiving milestone number 1: Clean up, which is where I can put out a nice version in 8″ x 11″ ( which means hardcovers ) with tidied up rules and all the clip art replaced. Simon Bray has done a Stirling job on the art, touching up the existing art (his choice not mine) & illustrating the monsters that currently are presented by clip art. John Holmes is applying his laser eye to the rule book.

Milestone 2 “Additional Content” requires a bit more work. There’s going to be additional advice from me, because it became clear that I wrote a lot of OQ from the point of view that people would already be familiar with over 30 years of Game development history. The Otherworlds in the game are a good example. If you have been following Glorantha’s chequered history you’ll know exactly what I mean by Spirit World. If not you’ll need it explaining, which is what I aim to do. Other articles already lined up are “The Life Cycle of a Character” which explains the levels of play that an OpenQuest character goes through, so that players and Games Masters can create appropriately exciting adventures. There’s also some additional Optional rules by Simon Bray for “Relationships”. The big draw for additional content is a selection of new spells. I’ve got about 30 to add from the newly OGLed Legend, which will ensure compatibilty for GMS running adventures from that line and hopefully RQ6 to, + another 30+ of my own devising. Once we’ve reached Milestone 2 2nd Ed will be most accurately described as “OpenQuest Deluxe Edition” 🙂

Depending on the amount of work I generate aiming for a Summer release by the very latest 🙂

Here Be Dragons
Simon Bray’s and Paul Mitcheners weird and wonderful Swords and Sorcery island is currently in Editorial, so you’ll be getting a brand new Sandbox to play in. Release to coincide with OQ2 (so Summer/Autumn).

Crypts & Things
Main rule book
I’m fulfilling this as I type, so pre-orders should start landing in people’s post end of this or next week. General release very soon…watch this blog.

Blood of the Dragon and other adventures
The first module, is nearly finished writing wise, so that should be with pre-order people in March, with a general release a week after pre-orders have had theirs sent out. Look at ref number “UKS-01”, what could that mean? Well it means that its the start of a three module series set in “The Spires” (that’s where the S comes from ) 🙂 Next module “UKS-02 Fort Boneguard” is kinda my take on Keep of the Boarderlands with scads of undead. Finally things end with a bang with “UKS-03 Tower of the Hydra” a Sorcerer’s tower for you and your chums to take control of , or not if you don’t understand its twists and turns.

I’ve also got a couple of half-finished pieces, such as the 5th Level adventure I ran at Furnace 2010 here by known as “The Sky is Falling”, that will get written up at some point hopefully this year.

More stuff in the pipeline as well, but since its more nebulous I won’t mention it yet.

Its all fun and games until someone loses an eye

One thing that gets my goat is that people say OpenQuest is an action orientated or cinematic game…

Its a common misconception that OpenQuest is focused on action.  I don’t understand why, just because OQ cuts out some of the crunch of its crunchier brothers doesn’t mean its Jet Li jumping about ignoring hits and doing back flips. Its still the regular “Don’t blunder into combat, plan your attack and pray you don’t get hit” of standard BRP. Remember HeroPoints are optional rule, and even if used you would have to give them out like flowing water and make Hit points based off Con+Siz rather than (Con+Siz/2) to acheive cinematic levels.

Patience, patience…..

My printer emailed me yesterday to say my final proofs of The Company and Crypts & Things have been sent to me 🙂  Today is first day that the they can turn up, so knowing the Gods of Gaming they will turn up mid next week 😉  Oh well one can hope……………..

12 Days of the UK OSR Day 4: Advanced Fighting Fantasy

Ok so I’ve slipped with keeping this daily. It no longer tallies with the 12 days of XMAS, oh dear. Whoops!

I will however patriotically soldier on with one review-let a day, with gaps for when I’m feeling pathologically lazy/worn out with the world/busy doing real d101 sorting out etc.

So onwards.

Silly old me forgot to mention Fighting Fantasy in my intro piece. “How could you!?!” you weep. Well I was focusing on RPGs and FF fine as it was and entry point and inspiration for us Brits into the wider field of D&D land was never a RPG. Well not my snobby 15 year old mind.  I kinda played with the nice Fighting Fantasy RPG, a simple but effective affair by Steve Jackson with a Tiger-Man-Thing jumping out of an exploding dice as a cover. I ran it once for my younger brother, which successfully introduced him to RPGs. Otherwise ignored it in favour for D&D. I was dimly aware of Advanced Fighting Fantasy by Marc Gascoigne when it came out, but I was bedazzled by the brilliance of RuneQuest at the time so it never registered. “Its not a proper role-playing game, its for Kids”, forgetting but five minutes ago I had been one of those kids.  Verily was I in my Kevin the Teenager phase.

So when Arion Games republished Advanced Fighting Fantasy as a 2nd Edition to much fanfare with a publishing deal with Cubicle 7 (which means it gets into your local gaming store), I felt honour bound to do my bit for Queen and Country and pick up a copy.

And I liked what I saw 🙂

Highlights for me personally.

  • Lots of Russ Nicholson art (YESSSSSSSSSSSSSSSSSSSSSS!)
  • The basic Fighting Fantasy game book system, expanded in all sorts of fun common sense ways.  For example basic FF has all damage being 2 stamina and Armour is never a factor.  Adv FF allows you to roll D6 to determine damage by weapon and reduces it by Armour type which again you roll a D6 against a short easy table (which you copy to your character sheet). There’s also a very groovy random dungeon creation method as well.
  • Its a complete RPG which is very newcomer friendly without being patronising. You could buy this for somebody new to RPGs and they could easily run a game with it. There’s tons of examples, advice, lots of print off and play example characters, and a couple of adventures. All squeezed in with a very inclusive system – monsters, GMs guidance, setting info, full magic systems – all in all a nice one book game.

Why this is important to the UK OSR?

  • Its Fighting Fantasy maaaannnnnnn! 🙂
  • Its an ideal starter RPG for young and old alike.  When the young Newtlings come of age and show interest old Dad will crack out Adv FF.
  • It oozes the atmosphere and feel of UK OSR. Not just the obvious Russ Nicholson art, but also the text.

Arion Games have also republished Titan and Out of the Pit, which are the setting guide and monster manual respectively. Although Adv FF also has a selection of bits from these books, pick up these two and you’ve got the ultimate UK OSR RPG. My hat is off in salute to Graham Bottley who put this edition together so lovingly 🙂

Related reading

If you want a complete chapter by chapter run down, along with what has been changed from the first version check this out.

 

12 Days of the UK OSR Day 3: Fighting Fantasist

Lazy post this one.

The US D&D OSR has Grognardia.

We have Fighting Fantasist and his companion tumblr blog which serves up images of old 80s White Dwarf/Games Workshop art.

Then of course there’s his classic declaration of what the UK OSR is;

Coopdevil is much more eloquent at rambling on about the history and joys of the UK OSR, and he usually gets there first.  Witness his masterful review of all that is good and wonderfull about “What is Dungeons and Dragons?” , a book put out by Penguin/Puffin in the 80s from which I pretty much learnt how to play the game.

So do your self a favour at his blog to yer list 😉

12 Days of the UK OSR Day 2: BRP Rome

BRP ROME COVERFor my first UK OSR review, I’ll be looking at Basic Roleplaying Rome published by Alephtar games for Chaosium’s Basic Roleplaying Game, by UK author Pete Nash.

The first half of the book gives a full comprehensive guide of the Roman Republic from its foundation to the its end with Augustus’ establishment of the Empire.  There’s a lot of info here, that is peppered with pull out boxes of gameable info. You could argue that by picking up the right selection of history text books you could produce a similar guide, but the genius of BRP Rome is that it does this heavy lifting then peppers it with gameable nuggets (such as some rules for Chariot racing) in highlight boxes scattered throughout the text.

The second half of he book gets down to business giving rules for Character gen, distinctive Roman Magic and Creatures. Finally there is a selection of Adventure seeds and biblography.

Why this book is important to the UK OSR?

Despite being published by an Italian company (which is very apt 😉 ), its by a British Author ( Pete Nash – one half of the Design Mechanism that are now working on RuneQuest 6). It is a break out product that shows that UK RPG writers can get international acclaim.  Without any reviews it got a Silver Ennie, an awards ceremony infamously dominated by 3.5 D&D product.

Apart from the core rules, its very much a solid all in one book. UK game books in the 80s were very good at craming as much gameable material in between the covers, and this continues that tradition. In many ways it could have been released as a series of White Dwarf articles back in the day. “Ancient Rome using RQ”, with parts 1-3 coveriing the setting material, whille 4-5 covering the rules specific chapters (chapter 6 would have had to have been a Fiend Factory special 🙂 ).

To my mind it sets the bar high, of what a UK style book can achive in today’s crowded market as well being a bloody good gamebook which can run a wide range of Roman games out of the box.

12 Days of the UK OSR : Introduction

Ok so if you are going from day 1 of the 12 days of XMAS being Christmas Day, I’m one day late but hey according to Wikipedia some traditions start it on Boxing Day and besides I was busy on XMAS day 😛

So onto business. Seems like some folk still need an education about what us UK gamers consider Old School, I’m looking at you narrow minded Yanks here with your love of an Original D&D that never was.  One US OSR fanzine editor noted that in his recent trips over to Dragonmeet & UK Games Expo he hadn’t seen any evidence of OSR publishers….he obviously hadn’t looked at the Cubicle 7 stand , who publish a fine selection of UK OSR games. If you think the UK OSR is just about D&D clones, read on.

For us Brits the Old School is anything that we could have picked up from Games Workshop from the late 70s to late 80s. Sure there may have been other games shops lurking in backstreets of our cities but Games Workshop was the important one, it had a big high street presence in all major cities, and that’s were everyone got their games. They published White Dwarf that was sold in mainstream newsagents, like WH Smiths. The end point of the UK Old school can be very neatly when GW, who had merged with Citadel Miniatures a couple of years previous, dumped RPG support in 1988, quite literally overnight. There’s a reason why RuneQuest is so big in the UK, its because you could pick up GW’s RQ3 hard covers dirt cheap from the bargain bin when they decided to concentrate on miniatures games.  Others took up the retail side of RPGs, notably the games sections of Virgin megastores (where a young Lawrence Whitaker was employed in the Leeds branch), and over time the network of games shops we have today grew up; but it was never on the scale of the halcyon days of 80s Games Workshop.

But in a sense these games never really left us, mainly because of geographical proximity of gamers in this country its easy to find someone playing old school games, and because its a shared gaming heritage amongst UK gamers of playing : D&D*, Warhammer Fantasy Roleplaying 1st Edition, Games Workshop’s Judge Dredd Roleplaying game, Golden Heroes,  Dragon Warriors, RuneQuest*, Stormbringer*, Traveller* and Call of Cthulhu*  (* all these games although not developed by GW had GW editions at some point in the UK).

So its no surprise that with the resurgence of RPG publishing that has occurred over the last decade, that some of these games have re-emerged in new editions or games that have directly been influenced by the fine standards set by those 80s games.

Over the next twelve days I will be quickly reviewing what I consider the highlights of the UK Old School Renaissance 🙂

Age of Shadow PDF bundle

The excellent OQ powered Age of Shadow is up for a XMAS sale, over at DriveThroughRPG.com

Here’s the blurb

For a limited time you can grab all three of the current booklets from the Age of Shadow Range for just $5. These include:

The Age of Shadow RPG – a complete fantasy role-playing games based upon the OpenQuest System.

The Age of Shadow Campaign Guide – an introductory booklet that deals with the specifics of the Age of Shadow setting.

East Eyre Fortress Map-pack – more than 40 maps depicting one of the great fortifications of the Northern kingdom.